Suicide Squad VR Experience

Warner Bros.

Feature Film Cross Promotional VR Experience.

Behind the Scenes

Behind the Scenes

Behind the Scenes

(VFX breakdown)

(VFX breakdown)

(VFX breakdown)

Comic Con 2016

Comic Con 2016

Comic Con 2016

BTS | Stitching 10 Separate Cameras/Plates

BTS | Stitching 10 Separate Cameras/Plates

BTS | Stitching 10 Separate Cameras/Plates

BTS | Track & Label Each Character

BTS | Track & Label Each Character

BTS | Track & Label Each Character

BTS | Roto Everything!

BTS | Roto Everything!

BTS | Roto Everything!

BTS | Matchmove & Track the Set

BTS | Matchmove & Track the Set

BTS | Matchmove & Track the Set

BTS | Match the Lighting Environment

BTS | Match the Lighting Environment

BTS | Match the Lighting Environment

BTS | Shatter "EA Soldiers" with Houdini FX Trickery!

BTS | Shatter "EA Soldiers" with Houdini FX Trickery!

BTS | Shatter "EA Soldiers" with Houdini FX Trickery!

Suicide Squad VR Experience

Warner Bros.

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VR Experience

Overview

A location-based VR experience developed as part of a coordinated cross-promotional campaign supporting the theatrical release of Suicide Squad, premiering in a retrofitted Hard Rock Hotel lobby during San Diego Comic-Con. Served as VFX and CG Supervisor, leading global teams across compositing, matchmove, and CG while collaborating with feature-film production groups. The project leveraged shared cinematic assets to translate feature-quality material into an immersive VR format, requiring close coordination across departments and global teams to align creative intent, technical constraints, and campaign timing within a broader franchise launch strategy.

CG Supervisor

Matchmove Supervisor

Lighting & Compositing

Other Selected Works

Other Selected Works

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