Suicide Squad VR Experience

Warner Bros.

Franchise Feature Film VR Production

Behind the Scenes

Behind the Scenes

Behind the Scenes

(VFX breakdown)

(VFX breakdown)

(VFX breakdown)

Comic Con 2016

Comic Con 2016

Comic Con 2016

BTS | Stitching 10 Separate Cameras/Plates

BTS | Stitching 10 Separate Cameras/Plates

BTS | Stitching 10 Separate Cameras/Plates

BTS | Track & Label Each Character

BTS | Track & Label Each Character

BTS | Track & Label Each Character

BTS | Roto Everything!

BTS | Roto Everything!

BTS | Roto Everything!

BTS | Matchmove & Track the Set

BTS | Matchmove & Track the Set

BTS | Matchmove & Track the Set

BTS | Match the Lighting Environment

BTS | Match the Lighting Environment

BTS | Match the Lighting Environment

BTS | Shatter "EA Soldiers" with Houdini FX Trickery!

BTS | Shatter "EA Soldiers" with Houdini FX Trickery!

BTS | Shatter "EA Soldiers" with Houdini FX Trickery!

Suicide Squad VR Experience

Warner Bros.

Overview

A location-based VR experience developed as part of a cross-promotional campaign supporting the theatrical release of Suicide Squad, premiering at San Diego Comic-Con and later released on Samsung Gear VR.

CHALLENGE

Translate feature film assets and performances into an immersive VR format while introducing audiences to a new mode of cinematic storytelling under evolving technical constraints.

CONTRIBUTION

Defined and delivered a novel approach to integrating filmic visual effects into VR, while directing and coordinating cross-site teams across the US, UK, and India.

RESULT

Delivered a standout Comic-Con activation experienced by over 10,000 attendees, helping establish immersive VR as a viable extension of cinematic storytelling.

VFX Supervision

Matchmove & VR Pipeline Development

Cross-Site Production Leadership

Other Selected Works

Other Selected Works

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