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Light Field Lab
Overview
Sanctuary was a holographic game experience intended to rely on familiar play mechanics (akin to Nintendo's Duck Hunt) while simultaneously creating a unique player interaction by fostering a direct link between physical and digital elements of the game.
GAME MECHANIC EXAMPLE 01
The player actively 'created' novel level designs through a combination of physical game pieces, pressure sensitive surfaces and real-time, procedural digital environment creation algorithms.
GAME MECHANIC EXAMPLE 02
A digital lazy-susan (carousel) was designed for the character selection UI to promote and heighten physical interaction.
RESULT
Helped establish reusable interaction frameworks and production methods for future holographic gameplay experiences.
Game Design Strategy
XR Mechanics
Creative Direction
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