Sanctuary

Light Field Lab

Holographic Gameplay Prototype

Character Concepts

Character Concepts

Character Concepts

Game Setup | Initial Mechanics

Game Setup | Initial Mechanics

Game Setup | Initial Mechanics

Character Selection | Game Mechanic

Character Selection | Game Mechanic

Character Selection | Game Mechanic

Environment Concepts | Procedurally Generated base on User Input

Environment Concepts | Procedurally Generated base on User Input

Environment Concepts | Procedurally Generated base on User Input

Holographic Planning | Navigation Mechanic

Holographic Planning | Navigation Mechanic

Holographic Planning | Navigation Mechanic

Procedural Environment | XR Integration - Physical Game to Digital Game Pieces

Procedural Environment | XR Integration - Physical Game to Digital Game Pieces

Procedural Environment | XR Integration - Physical Game to Digital Game Pieces

Procedural Environment | Game Piece Design

Procedural Environment | Game Piece Design

Procedural Environment | Game Piece Design

Sanctuary

Light Field Lab

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Game Design

Overview

A concept-driven holographic game experience exploring interactive storytelling, physical–digital integration, and player agency within a tech-noir environment. Sanctuary was conceived as a point-and-interact holographic experience integrating procedural environments, physical set pieces, haptic interaction, and synchronized audio-visual feedback. The project functioned as a sandbox for defining scalable interaction models and orchestration patterns between physical props, spatial design, and real-time holographic systems, from concept through gray-box prototyping.

Game & Experience Strategy

Game & XR Mechanics

Creative Direction

Other Selected Works

Other Selected Works

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