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Light Field Lab
Overview
Sanctuary was a holographic game experience intended to rely on familiar play mechanics (akin to Nintendo's Duck Hunt) while simultaneously creating a unique player interaction by fostering a direct link between physical and digital elements of the game.
GAME MECHANIC EXAMPLE 01
The player actively 'created' novel level designs through a combination of physical game pieces, pressure sensitive surfaces and real-time, procedural digital environment creation algorithms.
GAME MECHANIC EXAMPLE 02
A digital, holographic lazy-susan (carousel) UI that could be physically manipulated by the user via hand tracking. Intended to be used for character selection and to make game interaction immersive from start to finish.
RESULT
Helped establish reusable interaction frameworks and production methods for future holographic gameplay experiences.
Game Design Strategy
XR Mechanics
Creative Direction
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