Sanctuary

Sanctuary

Light Field Lab

Holographic Gameplay Prototype

Character Concepts

Character Concepts

Character Concepts

Game Setup | Initial Mechanics

Game Setup | Initial Mechanics

Game Setup | Initial Mechanics

Character Selection | Game Mechanic

Character Selection | Game Mechanic

Character Selection | Game Mechanic

Environment Concepts | Procedurally Generated base on User Input

Environment Concepts | Procedurally Generated base on User Input

Environment Concepts | Procedurally Generated base on User Input

Holographic Planning | Navigation Mechanic

Holographic Planning | Navigation Mechanic

Holographic Planning | Navigation Mechanic

Procedural Environment | XR Integration - Physical Game to Digital Game Pieces

Procedural Environment | XR Integration - Physical Game to Digital Game Pieces

Procedural Environment | XR Integration - Physical Game to Digital Game Pieces

Procedural Environment | Game Piece Design

Procedural Environment | Game Piece Design

Procedural Environment | Game Piece Design

Sanctuary

Light Field Lab

Overview

A concept-driven holographic game experience exploring interactive storytelling, player agency, and physical-digital integration within a tech-noir world.

CHALLENGE

Define scalable interaction models for a medium where conventions for gameplay, environment logic, and physical engagement were still emerging.

CONTRIBUTION

Developed the game and experience strategy from concept through gray-box prototyping, integrating procedural environments, physical set pieces, haptics, and synchronized audio-visual feedback.

RESULT

Helped establish reusable interaction frameworks and production methods for future holographic gameplay experiences.

Game Design Strategy

XR Mechanics

Creative Direction

Other Selected Works

Other Selected Works

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