
My focus has always been great storytelling: building worlds that let audiences suspend disbelief, crafting visual systems that launch products, and transforming abstract technology into clear, actionable opportunities. Over 20 years, that work has taken me across feature film, animation, VFX, advertising, real-time production, and immersive platforms.
I work at the edge of what the tools can do, moving between creative direction and production architecture as a single practice. That means building and leading the organizations, systems, and standards that make excellent creative work repeatable, while staying close enough to the work to know what should be protected and what should evolve.
The measure, for me, is straightforward: did the world hold together, did the product find its audience, and did the technology stop being abstract and start being useful?
I have pursued that standard across studios, platforms, and brands including Netflix, Disney, Apple, Samsung, and others, contributing to work recognized by the Academy Awards, Cannes Lions, the Emmys, D&AD, the VES, and the Annie Awards.
That mix of invention, craft, systems, and organizational leadership is what I bring to creative teams, technology platforms, and ambitious new forms of storytelling.
My focus has always been great storytelling: building worlds that let audiences suspend disbelief, crafting visual systems that launch products, and transforming abstract technology into clear, actionable opportunities. Over 20 years, that work has taken me across feature film, animation, VFX, advertising, real-time production, and immersive platforms.
I work at the edge of what the tools can do, moving between creative direction and production architecture as a single practice. That means building and leading the organizations, systems, and standards that make excellent creative work repeatable, while staying close enough to the work to know what should be protected and what should evolve.
The measure, for me, is straightforward: did the world hold together, did the product find its audience, and did the technology stop being abstract and start being useful?
I have pursued that standard across studios, platforms, and brands including Netflix, Disney, Apple, Samsung, and others, contributing to work recognized by the Academy Awards, Cannes Lions, the Emmys, D&AD, the VES, and the Annie Awards.
That mix of invention, craft, systems, and organizational leadership is what I bring to creative teams, technology platforms, and ambitious new forms of storytelling.
My focus has always been great storytelling: building worlds that let audiences suspend disbelief, crafting visual systems that launch products, and transforming abstract technology into clear, actionable opportunities. Over 20 years, that work has taken me across feature film, animation, VFX, advertising, real-time production, and immersive platforms.
I work at the edge of what the tools can do, moving between creative direction and production architecture as a single practice. That means building and leading the organizations, systems, and standards that make excellent creative work repeatable, while staying close enough to the work to know what should be protected and what should evolve.
The measure, for me, is straightforward: did the world hold together, did the product find its audience, and did the technology stop being abstract and start being useful?
I have pursued that standard across studios, platforms, and brands including Netflix, Disney, Apple, Samsung, and others, contributing to work recognized by the Academy Awards, Cannes Lions, the Emmys, D&AD, the VES, and the Annie Awards.
That mix of invention, craft, systems, and organizational leadership is what I bring to creative teams, technology platforms, and ambitious new forms of storytelling.
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