Making of | ARROWHEAD WATER

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a small selection of look development, texturing and shading work 
that I created while working on the assets for this production. 
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BUNNY
body + sweater + undershirt
 
DEER
hat + pouches + body + teeth + hooves + water bottles + eyes
 
SQUIRREL
body + hat + arm bands
OWL
eyes + eye piece + body + beak + mouth
WATER BOTTLE
SODA
 
CREDITS
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(Director: Andy Hall :: CG Sup + Character Design: Max Ulichney)
ROLE : Look Development, Texturing, Lighting and 3D Generalist
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3D contribution:: look development, texturing, shader networks, lead lighting & rendering.
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